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Answer by Taschenschieber

I had a similar problem in the last days. In the scene, create a second camera. Give one camera the tag "CameraA" and the other the tag "CameraB" or something like that. Then, in a script that is...

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Answer by Knoxley

What I ended up doing was to instantiate a camera from a prefab in each instance of the game - sever and client. As the server was initialized I would instatiate one camera in that instance and when...

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